Despite their disparate natures, Yarrow, Duncan, and Sasha united against overwhelming odds to save Prince Garith’s life. Now Garith is king and the three friends may be facing their undoing.
Distraught over Yarrow’s departure to find the cure to his magical affliction, Duncan struggles with his new role as Bairn of Windwake, a realm left bankrupt and in turmoil by his predecessor. Many of Duncan’s vassals conspire against him, and Sasha’s unorthodox solutions to Duncan’s problem have earned them the contempt of Garith’s nobles.
When word reaches Duncan and Sasha that Yarrow is in danger, they want nothing more than to rush to his aid. But Duncan’s absence could tip Windwake into the hands of his enemies. In addition, a near-mythic order of assassins wants Sasha dead. Without Yarrow, Duncan and Sasha can’t take the fight to the assassins. They are stuck, entangled in a political world they don’t understand. But finding Yarrow may cause more problems, and with his court divided, King Garith must strike a balance between supporting his friends and assuaging the nobles who want Duncan punished—and Sasha executed.